
Computer-based piracy was originally a means of distributing,
testing, and getting to grips with technologies amongst a small
group of users. It was indeed not too dissimilar from the type
of group activity that brought into existence the free software
movement. It was a commonplace occurrence to supply your
friends and colleagues with a copy of software. Clubs formed
and began to learn the basics of computer programming by
decoding software programmes to the great displeasure of the
then infant IT industry, as attested by Bill Gates’ infamous
letter of 1976 that The Pirate Book has exhumed and which
denounces amateur IT practitioners for sharing the BASIC
programme created by his fledgling company Altair. IT manufacturers made a concerted effort to shift the original meaning
of the word hacker (which until that time had been associated
with a positive form of DIY) that was then conflated with
cracker which translates as “pirate.” The view underpinning this
semantic shift was later adopted by the cultural industries
with regards to P2P users, and is analysed by Vincent Mabillot 4
.
This privatisation of the code and the creation of software
protection mechanisms led users to rebel by cracking digital
locks and by fostering anti-corporate ideas in the name of
free access. At a time when commercial software and IT networks gained momentum and complexity, a more or less
independently instituted division of labour emerged among
specialised pirates who belonged to what is termed The Scene.
The Scene is the source of most pirated content that is made
publicly available and then disseminated via IRC, P2P, and
other file sharing services used by the general public. The Scene
comprises, amongst others, small autonomous groups of pirates
who compete to be the first to secure and release the pirated
version of digital content. The Pirate Book sheds light on the
modus operandi and iconography of this Warez culture (the
term designates the illicit activities of disseminating copyright
protected digital content) from which the content consumed
online in the most well connected countries originates and which
is subsequently resold at heavily discounted prices at stalls
across the globe.
Torrent Poisoning: What the Fuck Do You Think You’re Doing?
In the context of this continual game of hide and seek, the
cultural industries have proven to be surprisingly creative in
the strategies they employ to combat piracy as substantiated by
the documents on display in this book: from educational flyers
to intimidation, from hologram stickers to game alterations,
from false TV signal detectors (mysterious vans equipped with
weird and wonderful antenna that are supposed to strike fear
in the hearts of those who have not paid their TV licence) to
show trials such as the 2009 high-profile case of the Swedish
founders of the emblematic peer-to-peer platform, The Pirate
Bay. Pirate or “privateer” tactics are even employed by certain
corporations. These tactics include torrent poisoning which
consists in sharing data that has been corrupted or files with
misleading names on purpose.
In this particular case, the reader is at liberty to copy the texts
of this book and do with them as he/she pleases. The book’s
authors (editors?) have opted for copyleft, a popular alternative
to copyright. The term copyleft was brought into popular usage
by Richard Stallman who founded the freeware movement
and refers to an authorization to use, alter and share the work
provided that the authorization itself remains untouched.
Pirates’ challenging and transgression of the conventions of
intellectual property have become a form of resistance to the
ever increasing surveillance of users of digital technologies
by corporate and state interests. In doing so, pirates have
opened the way to new “perspectives of counter-societies that
work along different lines.
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